Mo i Rana

Image showing the path along the sea front.

Image showing the path along the sea front.

The Mo i Rana project was very intense and ultimately successful. After having worked with Arkitektgruppen Cubus on several occasions they contacted me on short notice with the need to produce several visualisations for their entry into the Mo i Rana seafront competition in late 2013.

Image showing the 3d elements of image 1.

Image showing the 3d elements of image 1.

An early render of image 1.

An early render of image 1.

Image 1 with the first plants being tested.

Image 1 with the first plants being tested.

Haltenbanken were providing graphical elements for the project and everyone was working under a tight deadline.

The source photographs were provided by Cubus and then worked on extensively before 3d elements were added. Things were constantly changing during the project leaving very little margin for error.

Final touched being made right until the delivery deadline. The hard work by everyone involved paid off and Cubus were announced the winners in early January.

Image showing the path along the sea front.

Image showing the path along the sea front.

A rendering showing all the 3d elements in the final image.

A rendering showing all the 3d elements in the final image.

At this point the concrete elements started to fall into place.

At this point the concrete elements started to fall into place.

Image 2 went through the most revisions. Here is one of the early ones.

Image 2 went through the most revisions. Here is one of the early ones.

Image 2 went through the most revisions. Here is another one of the early ones.

Image 2 went through the most revisions. Here is another one of the early ones.

The selection of plants that were created to be instanced.

The selection of plants that were created to be instanced.

Image showing steel basins that are to fill with seawater during high tide and allowing exploration during low tide.

Image showing steel basins that are to fill with seawater during high tide and allowing exploration during low tide.

There were relatively few 3d elements in this image. A lot  of the overall impression comes from lighting and textures.

There were relatively few 3d elements in this image. A lot of the overall impression comes from lighting and textures.

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